After the different stages involved in creating the motif (vertical/horizontal repeat of the motif, next the reduction of colours and then the colouring), mapping is a simulation of the fabric or pattern in a photo, maintaining volume representations (shadows, lights, etc.) and the scale of the pattern.
The textile designer can then view his collection in a realistic rendering and create a 3D model of the garment or object without having to make a prototype. This leads to significant time and cost savings in terms of creating and manufacturing prototypes, while minimizing the risk of error.
Once the mapping is satisfactory, the textile designer can launch the production of the motif on fabric, beginning by asking for a sample from the manufacturer.